#pragma once
#include "UIEvent.h"

class KeyBoardEvent : public UIEvent
{
protected:
	UINT		m_uKey;
	bool		m_isDown;
public:
				KeyBoardEvent(UIControl* p_pSender);
	virtual		~KeyBoardEvent();
	UINT		getKey();
	bool		isDown();

	void		keyDown(UINT p_uKey);
	void		keyUp(UINT p_uKey);
};
